#pragma once

#include "singlelayeractor.h"
#include "vrdatacore_global.h"

namespace VrDataCore
{
	class VRDATACORE_EXPORT CameraAnimationLayer:public SingleLayerActor
	{
	public:
		CameraAnimationLayer();

		virtual void removeChild(CoreBase::ActorBase* mactor);
		virtual void onMapLoadEnd(CoreBase::Map* map);
	protected:
		~CameraAnimationLayer();
	};
}